
Template:Platforms Sometimes, when firing in first person view, the bullets won't appear but the ammo, but will be spent as normal.Template:Platforms Although the weapon's value at 100% condition is 5089, it can be repaired up to 5096.The 12.7mm SMG is almost entirely fictional, though a couple of elements were loosely inspired by the FN P90 and TDI Vector.

No other gun has this reload animation and it has no unique counterpart.

Gun Runners - the Vendortron sells one.Great Khans have been observed having the weapon on them in relatively low condition at higher levels.There is a key to the booby-trapped gate lying by the campfire in the back of the cave. Bloodborne cave - behind a Very Hard locked gate near a trunk holding just under 8000 caps.Template:Weapon comparison table Locations Template:Icon 12.7mm submachine gun (GRA) - a variant of the 12.7mm SMG capable of more customization than the standard variant.

12.7mm submachine gun silencer - Silences the weapon.The 12.7mm submachine gun can fire a total of about 2495 standard rounds, the equivalent of 119 reloads, from full condition before breaking. This also affects it with regard to the Jury Rigging perk, putting it in the same repair class as the service rifle and light machine gun, instead of with one-handed automatics like the 10mm and 9mm SMGs. This also causes the weapon to be holstered on the back, rather than on the hip as with most SMGs. Unlike most other submachine guns, the 12.7mm submachine gun is classified as a two-handed weapon because of this, traveling with the weapon unholstered will slow the player character's movement speed. It has a high damage-per-second but suffers from a small magazine capacity and a fairly large spread. More common at higher levels, the 12.7mm submachine gun is a heavy-duty large-caliber submachine gun (SMG).
