

There’s no option to spend monarch points to develop your provinces, and instead, they progress at their own rate, which is affected by things such as literacy and agriculture. Your expansion options are also increased, with provinces now having nationalism and their own little ways of developing. You could always invite more cultures to join, thereby increasing your governance capacity, but you will lose a bit of control on the process. Much like the empire sprawl in Stellaris, this mod adds a ‘governance capacity’ which puts a limit on how much land you can actually rule, which itself is based on the number of population in your primary culture. If you don't supply a flag I'll just use your account flag.One of the biggest changes is actually quite familiar if you’ve played Paradox’s other game Stellaris. If you're submitting a map, it's preferred (but not mandatory) that you use an EU4 province map as it'll make my life way easier. Land claims can be anything from a description to an actual map. Take note that Buddhism was split into three religions in the last path, and 'buddhism' now refers specifically to Tibetan Buddhism. Government type, culture, and religion have to be actual religions in the game. Right so moving on to the actual application for getting your nation in the mod: Again, that would require ten times the effort of just making the map, and making the map is already damn tedious as it is.Ī: There's a link to it here: viewtopic.php?p=25193633#p25193633 Finally, the mod will only contain a starting scenario - it will not, ever, simulate your nation's entire history, just its existence as you give it to me.

The mod also doesn't introduce or remove any game mechanics or anything like that.

For me to make the mod Extended Timeline-compatible would require almost triple the effort of simply making the mod, so it isn't going to happen. It doesn't modify the map or change the timeline. It doesn't add any government types, religions, etc. Seems to be graphical only though.Ī: Anything else. I don't remember adding that to the mod, but it changes the name for some reason. It also renames "Ottomans" to "Ottoman Empire". It will feature accurate land borders (as described by the creator of the nation), government style, etc. But you probably already knew that.Ī: Nations based on actual NS nations from this community. It centers on the years 1444 through 1821 and lets you play as any country that existed during or between those years. Nationstates: A Europa Universalis IV ModĪ: Terrible question! Europa Universalis IV (also known as EU4 or EUIV) is a grand strategy game developed by Paradox Development Studio and published by Paradox Interactive.
